The game will introduce a concept, then show a couple of different ways it can be used. A good chunk of these are admittedly fairly obvious, and it is fairly easy to breeze through most of the levels fairly quickly. It would just be a novelty without some puzzles built around the core concept and fortunately there are some absolutely fantastic ones waiting to be solved here. While it is interesting in concept, interesting isn't enough in a title like this. The whole thing is built around mechanics like this, and this is the kind of game that is almost impossible to put down just because it's exciting to see what new surprise is waiting around the corner. A huge chess piece might be blocking the doorway, but pick it up and turn around and suddenly it is the size of a normal chess piece and it isn't much of an obstacle any more. Now, let go of it and it will take up half a room. Pick up a small block from a table and hold it in such a way to make it look huge on the screen. This is a puzzle that wants to play with perception, and here perception really is reality. It is a puzzler, but it presents some really new and interesting mechanics that really don't even have a close comparison to draw from. Superliminal is unlike any other game out there at the moment. The story is secondary here though, and while it is a nice touch, the big draw here is the gameplay. It is perfectly fine though and serves as a nice enough way to connect all the various puzzles. It sort of feels like they were deliberately going for that Portal sort of vibe, but it doesn't quite capture that same charm that made the latter so iconic. The dialogue is that nice mix of creepy and funny that is reminiscent of Portal, and while the story is definitely minimal, what is here is enjoyable enough. Things start out nice enough, but after a couple wrong turns in dreamland the helpful therapists become less helpful and more panicky when they aren't entirely sure how to get you out anymore. Instead, there are friendly, melodious voices of the therapists in charge here. This sounds like the set up to three or four different horror games in recent memory, but there isn't anything too spooky lurking behind the curtains here. The nameless, faceless protagonist seems to be having some issues with something, and is undergoing some pretty intense dream therapy.
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